Digital Games for Learning

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UNESCO MGIEP, through its Games for a Learning project, seeks to embed core values of empathy and critical thinking in formal and informal learning spaces. In defiance of the stereotype of violent games centered on destruction, the Institute promotes game-based learning as a form that can be especially appealing and simultaneously educational for the youth.

Screen Shot 2018 09 17 at 11.59.52 PM 1Games allow a learner to proceed at their own pace, thereby placing the student at the center of the learning journey. Experts believe that games are an excellent pedagogical tool as they fundamentally encourage project-based learning and decision-making for young learners. With massive growth predicted in education technology, it is time that digital games be taken seriously for the interactive and immersive experience they provide a player.

This meet is an opportunity for young bloggers to come together for a discussion on the theme of “Digital Games for Learning” where Chris Crowell, critically acclaimed game designer, will share his philosophy of creating enjoyable and immersive experiences for learners. Chris brings with him over 20 years of experience in the video games industry. Having worked with globally known brands such as NASCAR, Tiger Woods, The Sims and Kung Fu Panda, Chris is now directing his energies in working with educators to create engaging and effective Game-Based Learning and Digital experiences.

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